

<feed xmlns="http://www.w3.org/2005/Atom">
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  <title>Cory Smith</title>
  <subtitle>Welcome to my little corner of the internet where you'll find mostly information related to Visual Basic (VB) and .NET as well as a few other things here and there.</subtitle>
  <updated>2024-01-14T16:03:02-06:00</updated>
  <author>
    <name>Cory Smith</name>
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  <rights> © 2024 Cory Smith </rights>
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  <entry>
    <title>Going Native</title>
    <link href="http://localhost:4000/posts/going-native/" rel="alternate" type="text/html" title="Going Native" />
    <published>2024-01-14T15:15:00-06:00</published>
  
    <updated>2024-01-14T15:15:00-06:00</updated>
  
    <id>http://localhost:4000/posts/going-native/</id>
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    <author>
      <name>Cory Smith</name>
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    <summary>
      





      
  As I typically do, I’m adding this mainly as a reminder to myself; but others might find it useful.


I’m currently in the process of setting up several machines so that I can play with the native ahead-of-time code compiler functionality in .NET 8.

Of course, this includes a couple of Linux machines; in my case I’m planning on the following (to start with):


  Windows 11
  Debian Linux 11...
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  </entry>

  
  <entry>
    <title>vbPixelGameEngine</title>
    <link href="http://localhost:4000/posts/vbPixelGameEngine/" rel="alternate" type="text/html" title="vbPixelGameEngine" />
    <published>2024-01-08T20:34:00-06:00</published>
  
    <updated>2024-01-08T20:34:00-06:00</updated>
  
    <id>http://localhost:4000/posts/vbPixelGameEngine/</id>
    <content src="http://localhost:4000/posts/vbPixelGameEngine/" />
    <author>
      <name>Cory Smith</name>
    </author>

  
    
    <category term="news" />
    
  

  
    <summary>
      





      Announcing vbPixelGameEngine!

What is vbPixelGameEngine?

vbPixelGameEngine is a simple, cross-platform, prototyping and game engine framework. The project itself if very much inspired by olc::PixelGameEngine and the videos from @javidx9. However, these videos (as is the original project) are all utilizing C++; and I, of course, want to follow along using VB. This this project was born.

And, ...
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  </entry>

  
  <entry>
    <title>VB, Linux, Copilot, AI and a Meme</title>
    <link href="http://localhost:4000/posts/vb-linux-copilot-and-a-meme/" rel="alternate" type="text/html" title="VB, Linux, Copilot, AI and a Meme" />
    <published>2024-01-03T20:34:00-06:00</published>
  
    <updated>2024-01-03T20:34:00-06:00</updated>
  
    <id>http://localhost:4000/posts/vb-linux-copilot-and-a-meme/</id>
    <content src="http://localhost:4000/posts/vb-linux-copilot-and-a-meme/" />
    <author>
      <name>Cory Smith</name>
    </author>

  
    
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    <summary>
      





      

For a myriad of reasons, my personal interaction with Linux continues to increase. I’d say the biggest contributor to this is, of course, the Raspberry Pi. With that said, having WSL2 has also contributed to this; initially mostly because of, well, Raspberry Pi. The release of Microsoft Windows 11 and it limiting which machines it will install upon has also contributed; what do do with these ...
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  </entry>

  
  <entry>
    <title>Classic Solitaire</title>
    <link href="http://localhost:4000/posts/classic-solitaire/" rel="alternate" type="text/html" title="Classic Solitaire" />
    <published>2023-12-29T22:25:00-06:00</published>
  
    <updated>2023-12-29T22:25:00-06:00</updated>
  
    <id>http://localhost:4000/posts/classic-solitaire/</id>
    <content src="http://localhost:4000/posts/classic-solitaire/" />
    <author>
      <name>Cory Smith</name>
    </author>

  
    
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Eighteen (18) years ago I posted Solitaire (written in VB.NET).

Let’s recap for a moment what the world was like at that time:


  Windows XP
  Visual Studio .NET 2003
  GotDotNet


Before GitHub, before CodeProject, before CodePlex… there was GotDotNet. This official (yet, apparently, unofficial?) .NET resource was the place to be. A ton of resources, amazing interactions with the community...
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  <entry>
    <title>Performance Optimization in Visual Basic .NET 2002</title>
    <link href="http://localhost:4000/posts/performance-optimization-in-visual-basic-net-2002/" rel="alternate" type="text/html" title="Performance Optimization in Visual Basic .NET 2002" />
    <published>2023-12-22T15:38:00-06:00</published>
  
    <updated>2023-12-22T15:38:00-06:00</updated>
  
    <id>http://localhost:4000/posts/performance-optimization-in-visual-basic-net-2002/</id>
    <content src="http://localhost:4000/posts/performance-optimization-in-visual-basic-net-2002/" />
    <author>
      <name>Cory Smith</name>
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    <category term="news" />
    
  

  
    <summary>
      





      I stumbled across another very interesting paper that appears to have vanished due to the shuttering of MSDN titled Performance Optimization in Visual Basic .NET from September 2002. As such, it has been rescued, reformatted and now lives here.

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